Monday, February 1, 2010

Otto's resistable dance

I joined a pickup group for part 4 of Waterworks. Everyone seemed really happy with my bard. In big fights, I'd try to time it so that my warsong would proc right when we hit the battle lines. Then I'd leap over the battle line (I'm not much of a jumper but kobolds are easy to leap over) and chase down the casters, ogres, or even an orange name! My party would run up behind me taking care of the dancers and saving the facinated mobs 'til last. 

At level four, I'm thinking of getting sleep. Sleep works against hit dice so it won't be useful against higher level content but sleep makes the mobs fall unconcious and unconcious means they receive auto crits. Sleep is a one  hit Hold monster.

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